Gameplay Engine

We started as a location-based game company almost a decade ago so games are in our DNA. For starters, all of our templates are in Unity. We’ve also added a few things we think any game developer might want in a game, such as a Unity inventory system. Let’s take a look at a few of our key gameplay features.

Inventory System

Do you want your users to find and collect virtual items out in the real world? If so, our inventory system has got you covered. You can create catalogs of items and then let users find those items at specific locations (e.g. GPS coordinates), types of locations (e.g. only at coffee shops), after they have completed a mission or in several other ways.

Our Unity templates make it easy to add these items to a user’s inventory based on the experience you create in our authoring tool. You’ve got a Unity inventory system right out of the box! It’s perfect for a game, a scavenger hunt or just collecting media which you want to reply later.

Crafting

Need some crafting in your location-based AR game? Done! Our crafting recipes allow you to define which ingredient items you need, their quantity, the requirements for combining them and what they make when your users put them together. Send your users out to collect inventory items and let them craft away after their scavenging.

Tasks/Missions

Our tasks/missions let you give users specific things to do. Instruct a user to go to a place, perform an action and receive a reward. It is a general system that can be used in a variety of ways. For example: walk to a nearby bank and collect a gold coin or visit each place on the tour and get a badge. This is also great way to help users find the inventory items they need to complete the crafting recipes in your game.

Creating a catalog of collectibles.
Crafting recipe

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