The Professional Toolkit for Mobile-AR

Introducing is a professional platform that allows you to integrate cutting-edge AR technology into compelling mobile-AR games and experiences. Start with our Unity templates or our Explore AR app and you’ll have a prototype in your hand within a week. Customize our templates in Unity to create unique apps with your own visual design, branding, and gameplay. All location services, map integration, AR tools and a host of ready-to-go game mechanics are included so you can see your game or experience in action sooner.


Take Creative Control.

Motive provides unparalleled creative control for both creative professionals and game developers. Our drag and drop web editor and extensible Unity SDK allow teams to work in tandem, creating a more efficient workflow. Using Motive to create your app makes rapid prototyping easy. Content can be tested and revised multiple times for maximum precision and seamless user experiences. Keep your users engaged by updating content regularly without having to push a new version of your app through the app store.

The Motive Platform

Web Based Drag and Drop Authoring tool

Our authoring tool allows you to create robust location-based content and adaptable stories with ease.

Unity SDK

Integrates seamlessly with Unity. Your subscription includes feature-rich templates to create unforgettable mobile augmented reality experiences supported across all major mobile platforms.


Author downloadable content and experiences that are delivered directly to your app over the internet. Your content is stored using Adobe AWS servers for maximum security and scalability.

Location-Based Augmented Reality

Engage your users with outdoor real-world games and experiences

With Motive’s location-based augmented reality features, developers can easily create mobile games and apps that combine location services, GPS, and a variety of media types. The possibilities are only limited by your imagination:

  • Unlock virtual items based on your GPS position and capture them using an AR camera minigame.
  • Use locative sound to create a virtual easter-egg hunt where you follow a sound and an egg pops onto your AR screen when you get close enough.
  • Interact with virtual characters who inhabit the real world.
  • Overlay historical or other context-aware information on a live camera feed for historical or educational tours.

Marker-Based Augmented Reality

Engage your users indoors with visual markers’s marker-based AR support makes it easy to create engaging, immersive experiences using image tracking technologies like Vuforia, Wikitude, and ARKit. With Motive’s rich gameplay and branching narrative features, you can unleash the potential for vision AR to engage people in ways that were never before possible. Augment your world with interactive video, audio, images, and 3D objects for room escapes, adventure games, scavenger hunts, conference apps, or whatever else you can imagine. Check out our Escape to Mars demo app for a great example of vision AR powering a room escape-style game.

Motive in the News comes full circle at GDC with the release of their Location-AR platform

March 16, 2018

We’re thrilled to announce that our location-AR platform will be available to the public on Wednesday, March 21. and its founders have a long history with GDC. We first visited as a company in 2012 when we were on a press tour promoting our location-based adventure game, CodeRunner. In the ensuing years, as they… selected for 2018 Ready to Rocket

March 14, 2018

Rocketbuilders Names Top Technology Companies To the “Ready to Rocket” lists for 16th Consecutive Year to Highlight Companies with Highest Growth Potential Vancouver, BC: is honoured and pleased to announce that we have been selected for the Ready to Rocket, Emerging Rocket List for 2018. The 16th annual list was announced on March 14th…

A literary twist on gaming – University of Victoria

February 2, 2018

English students in a fifth-year digital literary studies course turned to literature and DIY culture for inspiration to create video games as part of their class. They created two indie games: a campus-based locative app for mobile phones and a 2-D children’s game. Source: A literary twist on gaming – University of Victoria