The Motive Blog

Woman wearing headset, comparing 360 video vs. virtual reality

Comparing 360 Video vs. Virtual Reality

By Destery Hildenbrand / July 21, 2021

With the growing interest and popularity in immersive technologies, it’s important to make sure our terminology aligns. Chances are you have heard a few different terms – extended reality (XR), computer generated imagery (CGI) virtual reality (VR), and augmented reality (AR). How do we compare 360 video vs. virtual reality? XR refers to all modalities under…

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Assessing Job Readiness with VR 3

Assessing Job Readiness with VR

By Sara Johnston / July 14, 2021

Learner success and job readiness is easier to assess with the rich data that can be collected in VR. Careful planning for assessment can help you generate meaningful results and feedback for your learners. xAPI Results The xAPI profile includes an optional “result” property that you can leverage to extract results from the learning experience.…

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Bring Your VR Scenario to Life with Authoring & Testing 4

Bring Your VR Scenario to Life with Authoring & Testing

By Sara Johnston / July 6, 2021

What tools do you need to ensure your VR training experience is successful? After setting your goals, planning data use, and considering the learning design experience, the next step is to bring your VR scenario to life. This will include determining how you will author your content and creating a plan to test. Bring Your…

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Headset in front of a computer when designing a VR training scenario

Considerations When Designing a VR Training Scenario

By Sara Johnston / June 29, 2021

Designing a VR training scenario, or a 3D learning experience, requires careful consideration. It can be easy to get caught in the trap of relying on familiar 2D design patterns, such as text panels, videos and pictures to convey information and instructions. For a 3D scenario to truly have a transformative impact, you need to…

Read More Secures Funding Through N49P Seed Round 5 Secures Funding Through N49P Seed Round

By The Motive Blog Team / June 23, 2021 raises significant capital to strengthen engineering, sales, and customer success teams to better serve growing list of Fortune 500 customers. VANCOUVER, British Columbia, June 23, 2021 —, the immersive training platform for enterprise, secures significant seed capital to fund the growth of its industry-leading platform. The seed round was led by Toronto-based venture…

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Photo of VR headset and controllers on table.

The Year of Changemakers: Our 3 Takeaways from the 2021 VR/AR Global Summit

By Sanu Nair / June 11, 2021

What a year for virtual and augmented reality! Last week, the VR/AR Association held their capstone event, VR/AR Global Summit, and got us all excited about where the future is headed. And what made it special is that unlike events of the past, we were all discussing the future of the virtual workplace in the virtual world! It…

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Planning data use in VR.

Planning Learning Data Use in VR

By Sara Johnston / June 1, 2021

How will you determine success through the learning data you receive from your VR training scenarios? After setting training goals, you will need to determine how you will measure and track your training metrics. Specifically, you must decide what it looks like to achieve success on the performance indicators you have outlined and how that…

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Various diagrams on a table, planning for employee training goals

Setting Employee Training Goals for Your VR Training Program

By Sara Johnston / May 25, 2021

Goals are essential to every project, especially when your organization is trying something new. Once you have determined that VR is the right modality for your organization’s training program, the next step is setting your employee training goals. Employee training goals can be categorized in several ways. Three of the most common are business and…

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VR Training 2.0

What is VR Training 2.0?

By Jenna Watson-Brawn / May 3, 2021

VR training is taking off in organizations around the world. It provides the long awaited answer to the question “how can we provide our team with effective training that mimics the job that they will be doing?”. Unfortunately, the way VR training is created today is filled with pitfalls and challenges that make it very…

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Virtual limbs change how you move and feel about your body in VR 6

Virtual limbs change how you move and feel about your body in VR

By Ewen Lavoie / April 28, 2021

Giving a user virtual limbs in VR helps them feel ownership over their movements and makes the experience much more realistic.

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