The Motive Blog

Photo of VR headset and controllers on table.

The Year of Changemakers: Our 3 Takeaways from the 2021 VR/AR Global Summit

By Sanu Nair / June 11, 2021

What a year for virtual and augmented reality! Last week, the VR/AR Association held their capstone event, VR/AR Global Summit, and got us all excited about where the future is headed. And what made it special is that unlike events of the past, we were all discussing the future of the virtual workplace in the virtual world! It…

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Planning data use in VR.

Planning Learning Data Use in VR

By Sara Johnston / June 1, 2021

How will you determine success through the learning data you receive from your VR training scenarios? After setting training goals, you will need to determine how you will measure and track your training metrics. Specifically, you must decide what it looks like to achieve success on the performance indicators you have outlined and how that…

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Various diagrams on a table, planning for employee training goals

Setting Employee Training Goals for Your VR Training Program

By Sara Johnston / May 25, 2021

Goals are essential to every project, especially when your organization is trying something new. Once you have determined that VR is the right modality for your organization’s training program, the next step is setting your employee training goals. Employee training goals can be categorized in several ways. Three of the most common are business and…

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VR Training 2.0

What is VR Training 2.0?

By Jenna Watson-Brawn / May 3, 2021

VR training is taking off in organizations around the world. It provides the long awaited answer to the question “how can we provide our team with effective training that mimics the job that they will be doing?”. Unfortunately, the way VR training is created today is filled with pitfalls and challenges that make it very…

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Virtual limbs change how you move and feel about your body in VR 1

Virtual limbs change how you move and feel about your body in VR

By Ewen Lavoie / April 28, 2021

Giving a user virtual limbs in VR helps them feel ownership over their movements and makes the experience much more realistic.

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Fail Safely with Job Skill Training in VR 2

Fail Safely with Job Skill Training in VR

By Betty Dannewitz / April 20, 2021

Training employees on proper procedure is a common need among all industries.  Content on how to perform a task or job while following protocol for efficiency and safety is an essential part of any curricula.  Job skill training can be anything from how to properly operate dangerous equipment – such as a deli meat slicer…

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training data

Get Consistent & Reliable Training Data with VR

By Sara Johnston / April 13, 2021

VR is an excellent way to get consistent insights into how your trainees are doing. Assessments are unbiased and rich giving you clear and useful training data.

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VR design

VR Design: Essential Lessons Learned

By Betty Dannewitz / April 1, 2021

Recently, I met with some of the staff of and asked them this question- What are the biggest lessons you have learned in VR Design? This is what they said: Mechanics do not need to be Hyper-realistic for a good VR Experience The biggest lesson I have learned is how unimportant hyper-realistic mechanics are…

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Trainee doing VR Training in a Lab

Essential Elements of VR Learning Design – Part 2

By Sara Johnston / March 23, 2021

This blog is a continuation. If you haven’t done so already, read part 1 for more context. Must Haves for Excellent VR Learning Design Environment where learners are comfortable Providing an environment where people are comfortable is a must-have in VR design. Virtual reality is a very unique form of media in that you can…

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Essential Elements of Great VR Learning Design - Part 1 3

Essential Elements of Great VR Learning Design – Part 1

By Betty Dannewitz / March 17, 2021

As the process for designing VR continues to evolve, a few aspects have proven to be consistent. Here are a few essential features of great VR design as well as some less important areas to remember: Comprehensive Experience Project Planning  Comprehensive experience project planning is a must-have in VR design.  The VR planning stage is…

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