Motive Webinars

Learn from some of the best in the business in our webinar series! Hosted by our Senior Learning Producer, Destery Hildenbrand, our webinars cover real-world case studies, best practices, industry trends and more. Sign up to watch below:

Safety Training in VR: A Utilities Use Case Discussion with Salt River Project

Where does VR fit in a training program? What challenges come with VR training? What tools are needed to make VR training successful? Ben Nickels of SRP joins Destery Hildenbrand to discuss their utility locate use case for safety training in VR in this episode.

SaltRiverProject

Soft Skills Training in VR: A Conversation About Leadership and Empathy Training in VR with Betty Dannewitz

Can you train soft skills in VR? Are there any use cases where soft skills have been trained in VR successfully? How do you create a VR training scenario that effectively teaches your employees soft skills? Industry expert Betty Dannewitz joins Destery Hildenbrand to discuss soft skills training in VR in this webinar episode.

Soft Skills Conversational AI

Hazard Awareness Training in VR: A Mining Use Case Discussion with South Dakota School of Mines & Technology

How do we take existing learning objectives and adapt them for VR training? How do we measure the success of a VR training experience and use it to calculate ROI? How do we choose a vendor for our next VR training project? Clint Kling of South Dakota School of Mines and Technology joins Destery Hildenbrand to discuss their mining use case for hazard awareness in VR in this webinar episode.

VR training for mining safety.

Training Trends in Immersive Technology

As we enter conference season, we're excited about the discussions we'll have surrounding how to upgrade training. What are other organizations doing to revolutionize their programs? How do we better equip our employees with the skills to succeed? Listen to learning experts Debbie Richards, Betty Dannewitz, and Emily Wood to hear about what's coming up in the industry.

Training Trends in Immersive Technology