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Essential Worker

VR Training: “How can I make a change?”

By Peter Wittig | August 28, 2020

Your VR training modules are on headsets. They’ve been sent out for your people to use. Excellent! You may quickly find yourself asking “How can I make a change to those modules?”. If so, you are not alone. Often, the answer is to call your VR developer, ask them for changes, wait and then redeploy…

People Experiencing VR

Benefits and Barriers to VR Today

By Destery Hildenbrand | August 7, 2020

Are you thinking about the next investment for your organization’s learning and development team? Maybe it’s time to add virtual reality (VR) to your list after looking at the benefits and barriers to VR!  When evaluating new alternatives to create impactful and effective learning experiences, there are barriers and benefits to consider with all types…

AR Training for Healthcare

AR, PPE, & Training Essential Workers

By Destery Hildenbrand | July 23, 2020

How to keep Essential Workers safe with rapidly changing safety protocols? AR-based training puts up-to-date training in the hands of every mobile device owner.

Virtual reality at Work

5 Ways to Know if VR is Right for You

By Betty Dannewitz | July 17, 2020

Have you been thinking about adding VR to your learning solutions but are not sure if the business case is strong enough? Here are five ways to know if VR is right for you!

Take Control of Your VR Content 1

Take Control of Your VR Content

By Peter Wittig | July 7, 2020

Many training professionals want direct control over their VR content. If you count yourself among that group, you need tools that you can use. Some VR studios provide tools for training professionals, most do not. It is worth asking if a vendor has tools before you start any VR training project. The right partner will…

Half-Life: Alyx

How Half-Life: Alyx Helped Us Improve VR Training

By Aditya Jain | July 2, 2020

Here at Motive, we provide a platform to create VR/AR scenarios. Our focus is to train people for real workplace situations in various industries. When Half Life: Alyx released in March 2020, it was evident that it stood head and shoulders above any other VR game. After playing it extensively, we decided to dive deep…

Future-Proofing Your VR Investment

Future-Proofing Your VR Investment

By Destery Hildenbrand | June 25, 2020

Stability, longevity, and return on investment (ROI) are things we look for in our personal and professional lives. In learning and development, we are always looking for the most practical, effective, and affordable development solutions. This is especially true when contemplating an investment in cutting-edge learning solutions such as VR, and helps you realize the…

Healthcare worker wearing PPE

VR for PPE Training

By Betty Dannewitz | June 12, 2020

Personal protective equipment (PPE) has become a hot topic and requires specific PPE training. PPE equipment is required to be worn in many different industries and job roles to reduce contact with safety hazards and avoid workplace injury or illness. Required PPE items are specific to the industry and job role. Items like gloves, hard…

Illustration depicting action mapping

How to Use Action Mapping as a Framework for VR Learning Design

By Sara Johnston | June 1, 2020

Virtual reality needs learning design There are a lot of questions surrounding virtual reality for training. The promise of the technology to bring training to life and make a lasting impact on success is exciting. Sometimes the leap from the idea of VR to the actual implementation of VR can be daunting. It is important…

Safe Workplace Training with AR and VR 2

Safe Workplace Training with AR and VR

By Betty Dannewitz | May 26, 2020

The way we do life has changed. Social Distancing is now a part of our daily practice and is likely to remain for the foreseeable future. As we are starting to physically return to work – together, in proximity – this new daily practice will become challenging to navigate.

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